Header Ads

TierVIII Amalfi Italian Cruiser

TierVIII Amalfi Italian Cruiser

Amalfi was a Pisa-class armored cruiser of the Italian Royal Navy (Italian: Regia Marina) built in the first decade of the 20th century. During the Italo-Turkish War of 1911–1912, Amalfi operated with the Italian fleet off Tripoli in September 1911 and participated in the amphibious landings at Derna in October. 

In April 1912, Amalfi and sister ship Pisa led the way in attacks on Turkish forts in the Dardanelles. After the rest of the fleet retired later in the month, the pair of armored cruisers remained in the area to attack Turkish communications facilities. After the Treaty of Lausanne signed in October 1912 ended the war, Amalfi escorted the Italian king and queen on the royal yacht to Germany and Sweden during a 1913 visit.


Hitpoints: 42.800
Torpedo damage reduction of  19%
Citadel Armor belt                   150 mm
upper armor belt                       30 mm

fore end armor belt
bow armor 50 mm

deck plating 25 mm

firepower 

3 x3 203mm, 2 front 1 aft

firing range 15.3 ↓
reload time 16.0 sec
180 turn time 25.7 sec
max dispersion 139 m
SAO Shell armor penetration 54 mm
Max sap shell damage 5200
Ap shell damage 4800
initial ap shell velocity 910m/s
initial sap shell velocity 950m/s
sigma 2.0 Õ

Secondary armament

12x 90 mm


torpedo

2x 4 533mm
reload time 95 s
180 turn time 7,2 s
533mm Si 270 M
max damage 12667
torpedo range 12 km
torpedo detectability range by sea 1.0 km


AA Guns

long-range 

12x1 90mm/50 OTO 1939
number of explosions in salvo 5
BubbleDmage per sec 1190
Continuous damage per second within the AA defense action zone 224
Hit probability 90%
Action zone 0.1-4,6km

mid-range

Continuous damage per second within the AA defense action zone 144
Hit probability 90%
Action zone 0.1-3,7km

short-range

Continuous damage per second within the AA defense action zone 252
Hit probability 85%
Action zone 0.1-2.0km


detectability

detectability range 14,4km
after firing main 15,3
on fire 16,3
by air 9,5
after firing in smoke 8.7
assured 2.0

maneuverability

max speed 37 knots
turning radius 680m
rudder shift time 11.0 s

consumables

slot1-Damage Control Party

slot2-Full Throttle Smoke Generator 1(2)

Action time 40s(changed tier V, VI, and VII now have 25s)
40s duration for tier VIII and Up
Smokescreen dispersion time 10s
action radius 0,51km
reload time 240s(180s)

slot3- Fighter Plane/Sotting Aircraft 2(3)



As we continue to head up the Italian cruiser line, we venture firmly into the realm of paper ships: first up here is Tier VIII’s Amalfi.  

(by SEARAPTOR red)
+ For hit points: 42,800.  This puts her firmly on the high end of heavy cruisers, slightly behind Hipper and slightly ahead of Baltimore.

+Taking a look at her armor protection, she has very good armor for her tier, retaining the 150mm main belt and 30mm upper belt that we talked about while looking over Zara.  Just like Zara, she stands out in this department.  The 150mm main belt is not quite best-in-tier - she loses out to Baltimore’s 152mm - that 30mm upper belt is still something you really don’t find on other Tier VIII heavy cruisers, and it makes her even more of a predator against light cruisers.  Her extremities and deck armor are 25mm throughout.  She also comes with something that Zara doesn’t: a 50mm strake in her bow armor that runs along the waterline all the way to the bow.  Now, this is NOT as nice as the same strake you find on, say, Tier X Russian cruiser Moskva, for example.  Moskva’s strake extends up well above the waterline; Amalfi’s does not.  However, it does mean that she may be able to bounce the odd battleship shell when bow-on to someone.  Incidentally, her 19% torpedo protection is also best-in-tier.


+ That’s notable because Amalfi’s firepower is heavily concentrated up forward.  She packs one more 203mm rifle than Zara, mounting three triple-barrel turrets in an A-X-Y configuration that fans of American battleships or French cruisers will be familiar with.  These 203mm guns are now 55 calibers long, with an even further improvement in shell velocity: 910m/s for the SAP and 950m/s for the AP.  These things are going to be NASTY.  I can’t wait to be able to play this ship on live and try out these guns.  The reload of 16 seconds is worst-in-tier, but I think that’s honestly okay for the moment.  The AP on these things is going to be brutal, and the SAP is a new-enough mechanic I think they’re hedging bets until live testing data starts rolling in.  One thing that feels awful: her range, a mere 15.3km.  This is absolute garbage and is worst-in-tier.  Every single LIGHT cruiser in this tier has more range than this.  I’m not sure what the deal is, but it almost feels like they got the range of Trento and Amalfi reversed or something.  Atago and Wichita are the only other Tier VIII heavy cruisers with range this bad, and that’s a balancing thing because those ships are also the stealthiest heavy cruisers in the tier.


+ This is a problem that Amalfi doesn’t suffer from, with a worst-in-tier 14.4km base surface detection.  This is even worse than Admiral Hipper’s 14.2km.  I’ve no idea what’s going on with these range and detection values, something feels completely borked.

+ Amalfi is unquestionably the fastest Tier VIII cruiser, by four full knots.  Her ability to re-position and control engagement ranges is going to be matched only by a Charles Martel with its speed boost active.

+ Her torpedo armament has a bit more punch here, as Amalfi graduates from triple-tube launchers to quadruple-tubes, one on each side of the ship.  The torpedoes are the same as her immediate predecessor, the launcher simply reloads slower because there are more tubes.

+ Her AA suite looks decent, but it’s really hard to judge this stuff right now.  For now, let’s just summarize it by saying that her long-range aura is pretty solid, her mid-range aura is worst-in-tier, and her short-range aura is fairly average.

+ For consumables, there’s no change from Zara one tier down: DCP, Full-Throttle Smoke, and a choice between Spotting Aircraft and Catapult Fighter.  If you want more details on the full-throttle smoke, check out my video on Montecuccoli.  There is a change in the smoke consumable though; starting at Tier VIII, it now lasts for 40 seconds instead of 25.





No comments:

Thanks for your thoughts and comments.
These are greatly appreciated!
Hopefully you understand that we have a positive outlook on the game and that your comments will be moderated, to prevent any negativity.
Thank you for your understanding

Powered by Blogger.