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ST New Stats for Italian Cruiser


ST New Stats for  Italian Cruisers

Researchable Italian tier I-X cruisers, as well as Italian Premium tier V cruiser Genova and Italian tier X destroyer Paolo Emilio will be added to the game in the upcoming super test session.

Italian cruisers have special consumable "Fuel Smokes", unique ammunition - semi-armor piercing shells, good maneuverability and a high salvo weight with long reload time.
Semi-armor piercing shells have the features of two types of shells at once:
  • Semi-armor piercing shells can ricochet, but the angles of the ricochet are more comfortable than those of armor piercing shells (60-85°);
  • For semi-armor piercing shells, the 14.3-caliber rule will apply;
  • If the ricochet does not happen, the mechanics of semi-armor piercing shells is similar to high explosive ones;
  • Semi-armor piercing shells don't have over penetrations;
  • Can't cause a fire;
  • Damage and penetration is better than high explosive shells;
  • Semi-armor piercing shells deal only 10% of their damage to destroyers.
Semi-armor piercing shells are designed to deal stable high damage when armor piercing shells are not effective.
Fuel smokes are almost similar to a usual smoke generator, but a ship equipped with fuel smokes is able to be concealed at full speed. Therefore, Italian cruisers will be able to hide from enemy ships or aircraft, without sacrificing speed and the ability to maneuver. Fuel smokes last from 25 to 40 seconds and disperse in 10 seconds.
Italian cruisers are equipped with a small number of torpedoes with not the highest damage and speed, but with good range, low visibility and short reload time. 

We also want to comment on the situation with the names of Italian cruisers. It is indeed true that Italian heavy cruisers of 1920-1930 were named after the cities conquered in WWI. However, from what we see, Italians specifically chose the cities that had significant value – either strategic or ideologic. Most of such symbolic names were all used up for historic ships already – like Trento, Fiume, Zara, Pola, Gorizia and Bolzano. Since no further heavy cruisers were actually built after Bolzano, it’s difficult to state with certainty what names they would have received.
We did consider a couple of options for new ship names, and we decided to go on with the “signature” Italian cities for their significance and strong association with Italy, even if they do not follow the tradition above. Hence, we have Milano, Torino, Verona and Genova. We also reserved Venezia for future possible ships.
It's worth mentioning that Regia Marina did use such Italian city names before – if we look at armored cruisers of the 1910s and light cruisers of the 1920s - Pisa, Taranto, Bari, etc. So, this naming concept is not entirely made up or erroneous, it was used already.
We thank you for your contributions and discussion. 
(posted by wows devblog)

Italian cruiser Eritrea, tier I

Hit points – 8100. Plating - 6 mm. semi-AP
Main battery - 2x2 120 mm. Firing range - 9.9 km. Maximum HE shell damage – 850. Chance to cause fire – 6%. Reload time - 4.5 s. 180 degree turn time - 22.5 s. Maximum dispersion - 90 m. HE initial velocity - 750 m/s. Sigma – 2.00.
Maximum speed - 20.0 kt. Turning circle radius - 310 m. Rudder shift time – 5.7 s. Surface detectability – 6.8 km. Air detectability – 7.1 km. Detectability after firing main guns in smoke  – 2.4 km.
Available consumables:
1 slot - Damage Control Party.

Italian cruiser Nino_Bixio, tier II

Hit points – 16600. Plating - 6 mm.
Main battery - 8x1 120 mm. Firing range - 11.4 km. Maximum semi-AP shell damage - 2850. Maximum AP shell damage - 2100. Reload time - 13 s. 180 degree turn time - 22.5 s. Maximum dispersion - 111 m. Semi-AP initial velocity - 840 m/s. AP initial velocity - 850 m/s. Sigma – 2.00.
Maximum speed - 26.8 kt. Turning circle radius - 480 m. Rudder shift time – 4.8 s. Surface detectability – 8.1 km. Air detectability – 4.0 km. Detectability after firing main guns in smoke  – 2.9 km.
Available consumables:
1 slot - Damage Control Party.


Italian cruiser Taranto, tier III

Hit points – 19600. Plating - 6 mm.
Main battery - 7x1 150 mm. Firing range - 10.6 km. Maximum Semi-AP shell damage - 3550. Maximum AP shell damage - 3700. Reload time - 13 s. 180 degree turn time - 25.7 s. Maximum dispersion - 106 m. Semi-AP initial velocity - 835 m/s. AP initial velocity - 835 m/s. Sigma – 2.00.
Torpedo tubes - 2x2 533 mm. Maximum damage - 9067. Range - 8.0 km. Speed - 51 kt. Reload time - 47 s. Launcher 180 degree turn time – 7.2 s. Torpedo detectability - 1.0 km.
AA defense:
2x1 76.2 mm.
AA defense mid-range: number of explosions in a salvo - 1, damage within an explosion - 210, continuous damage per second - 18, hit probability - 74 %, action zone 1.0-3.0 km;
Maximum speed - 28.2 kt. Turning circle radius - 450 m. Rudder shift time – 5.7 s. Surface detectability – 9.4 km. Air detectability – 4.0 km. Detectability after firing main guns in smoke  – 4.1 km.
Available consumables:
1 slot - Damage Control Party.

Italian cruiser Alberto di Giussano, tier IV

Hit points – 24000. Plating - 10 mm.
Main battery - 4x2 152 mm. Firing range - 15.6 km. Maximum semi-AP shell damage - 3850. Maximum AP shell damage - 3000. Reload time - 15 s. 180 degree turn time - 25.7 s. Maximum dispersion - 140 m. Semi-AP initial velocity - 950 m/s. AP initial velocity - 850 m/s. Sigma – 2.00.
Torpedo tubes - 2x2 533 mm. Maximum damage - 9067. Range - 8.0 km. Speed - 51 kt. Reload time - 47 s. Launcher 180 degree turn time – 7.2 s. Torpedo detectability - 1.0 km.
AA defense:
2x1 20.0 mm, 4x2 20.0 mm, 3x2 100.0 mm.
AA defense short-range: continuous damage per second - 88, hit probability - 72 %, action zone 0.1-1.5 km;
AA defense long-range: number of explosions in a salvo - 1, damage within an explosion - 350, continuous damage per second - 35, hit probability - 77 %, action zone 1.5-4.6 km;
Maximum speed - 36.5 kt. Turning circle radius - 580 m. Rudder shift time – 7.0 s. Surface detectability – 11.1 km. Air detectability – 4.0 km. Detectability after firing main guns in smoke  – 5.1 km.
Available consumables:
1 slot - Damage Control Party.
2 slot - Fighter.


Italian cruiser Raimondo Montecuccoli, tier V

Hit points – 26500. Plating - 13 mm.
Main battery - 4x2 152 mm. Firing range - 14.9 km. Maximum Semi-AP shell damage - 3850. Maximum AP shell damage - 3000. Reload time - 13 s. 180 degree turn time - 30 s. Maximum dispersion - 136 m. Semi-AP initial velocity - 950 m/s. AP initial velocity - 850 m/s. Sigma – 2.00.
Torpedo tubes - 2x2 533 mm. Maximum damage - 12667. Range - 10.0 km. Speed - 51 kt. Reload time - 47 s.  Launcher 180 degree turn time – 7.2 s. Torpedo detectability - 1.0 km.
AA defense:
10x1 20.0 mm, 3x2 100.0 mm, 4x2 37.0 mm.
AA defense short-range: continuous damage per second - 158, hit probability - 74 %, action zone 0.1-1.5 km;
AA defense mid-range: number of explosions in a salvo - 3, damage within an explosion - 350, continuous damage per second - 88, hit probability - 79 %, action zone 1.5-3.5 km;
AA defense long-range: number of explosions in a salvo - 1, damage within an explosion - 490, continuous damage per second - 35, hit probability - 79 %, action zone 3.5-4.6 km;
Maximum speed - 37.0 kt. Turning circle radius - 610 m. Rudder shift time – 7.6 s. Surface detectability – 11.6 km. Air detectability – 6.6 km. Detectability after firing main guns in smoke  – 5.5 km.
Available consumables:
1 slot - Damage Control Party.
2 slot - Fuel Smokes (Duration time 25 s; Dispersion time 10 s; Reload time 240 (180) s; Charges 1 (2); Radius 510.0 m).
3 slot - Fighter / Spotting Aircraft.


Italian cruiser Trento, tier VI

Hit points – 34500. Plating - 16 mm.
Main battery - 4x2 203 mm. Firing range - 16.9 km. Maximum semi-AP shell damage - 4800. Maximum AP shell damage - 4700. Reload time - 15 s. 180 degree turn time - 25.7 s. Maximum dispersion - 150 m. Semi-AP initial velocity - 840 m/s. AP initial velocity - 840 m/s. Sigma – 2.00.
Torpedo tubes - 2x3 533 mm. Maximum damage - 12667. Range - 12.0 km. Speed - 51 kt. Reload time - 71 s.  Launcher 180 degree turn time – 7.2 s. Torpedo detectability - 1.0 km.
AA defense:
10x2 20.0 mm, 4x2 37.0 mm, 6x2 100.0 mm, 4x2 13.2 mm.
AA defense short-range: continuous damage per second - 193, hit probability - 77 %, action zone 0.1-1.5 km;
AA defense mid-range: number of explosions in a salvo - 3, damage within an explosion - 490, continuous damage per second - 88, hit probability - 81 %, action zone 1.5-3.5 km;
AA defense long-range: number of explosions in a salvo - 2, damage within an explosion - 700, continuous damage per second - 53, hit probability - 81 %, action zone 3.5-4.6 km;
Maximum speed - 35.0 kt. Turning circle radius - 630 m. Rudder shift time – 9.5 s. Surface detectability – 14.5 km. Air detectability – 7.9 km. Detectability after firing main guns in smoke  – 8.7 km.
Available consumables:
1 slot - Damage Control Party.
2 slot - Fuel Smokes (Duration time 25 s; Dispersion time 10 s; Reload time 240 (180) s; Charges 1 (2); Radius 510.0 m).
3 slot - Fighter / Spotting Aircraft.


Italian cruiser Zara, tier VII

Hit points – 37100. Plating - 16 mm.
Main battery - 4x2 203 mm. Firing range - 15.8 km. Maximum semi-AP shell damage - 5050. Maximum AP shell damage - 4800. Reload time - 15 s. 180 degree turn time - 25.7 s. Maximum dispersion - 142 m. Semi-AP initial velocity - 900 m/s. AP initial velocity - 900 m/s. Sigma – 2.00.
Torpedo tubes - 2x3 533 mm. Maximum damage - 12667. Range - 12.0 km. Speed - 51 kt. Reload time - 71 s.  Launcher 180 degree turn time – 7.2 s. Torpedo detectability - 1.0 km.
AA defense:
10x1 20.0 mm, 4x2 20.0 mm, 6x2 37.0 mm, 6x2 100.0 mm.
AA defense short-range: continuous damage per second - 158, hit probability - 79 %, action zone 0.1-1.5 km;
AA defense mid-range: number of explosions in a salvo - 3, damage within an explosion - 630, continuous damage per second - 140, hit probability - 83 %, action zone 1.5-3.5 km;
AA defense long-range: number of explosions in a salvo - 2, damage within an explosion - 840, continuous damage per second - 53, hit probability - 83 %, action zone 3.5-4.6 km;
Maximum speed - 32.0 kt. Turning circle radius - 580 m. Rudder shift time – 9.8 s. Surface detectability – 14.0 km. Air detectability – 7.5 km. Detectability after firing main guns in smoke  – 8.3 km.
Available consumables:
1 slot - Damage Control Party.
2 slot - Fuel Smokes (Duration time 25 s; Dispersion time 10 s; Reload time 240 (180) s; Charges 1 (2); Radius 510.0 m).
3 slot - Fighter / Spotting Aircraft.

Italian cruiser Verona, tier VIII

Hit points – 42800. Plating - 25 mm.
Main battery - 3x3 203 mm. Firing range - 15.3 km. Maximum semi-AP shell damage - 5200. Maximum AP shell damage - 4900. Reload time - 16 s. 180 degree turn time - 25.7 s. Maximum dispersion - 139 m. Semi-AP initial velocity - 950 m/s. AP initial velocity - 910 m/s. Sigma – 2.00.
Torpedo tubes - 2x4 533 mm. Maximum damage - 12667. Range - 12.0 km. Speed - 51 kt. Reload time - 95 s.  Launcher 180 degree turn time – 7.2 s. Torpedo detectability - 1.0 km.
AA defense:
6x1 65.0 mm, 12x6 20.0 mm, 12x1 90.0 mm.
AA defense short-range: continuous damage per second - 350, hit probability - 81 %, action zone 0.1-1.5 km;
AA defense mid-range: number of explosions in a salvo - 3, damage within an explosion - 910, continuous damage per second - 140, hit probability - 85 %, action zone 1.5-3.7 km;
AA defense long-range: number of explosions in a salvo - 6, damage within an explosion - 1050, continuous damage per second - 140, hit probability - 85 %, action zone 3.7-4.6 km;
Maximum speed - 37.0 kt. Turning circle radius - 680 m. Rudder shift time – 11.0 s. Surface detectability – 14.4 km. Air detectability – 9.5 km. Detectability after firing main guns in smoke  – 8.7 km.
Available consumables:
1 slot - Damage Control Party.
2 slot - Fuel Smokes (Duration time 40 s; Dispersion time 10 s; Reload time 240 (180) s; Charges 1 (2); Radius 510.0 m).
3 slot - Fighter / Spotting Aircraft.

Italian cruiser Torino, tier IX

Hit points – 44800. Plating - 25 mm.
Main battery - 4x3 203 mm. Firing range - 16.7 km. Maximum semi-AP shell damage - 5200. Maximum AP shell damage - 4900. Reload time - 20 s. 180 degree turn time - 25.7 s. Maximum dispersion - 148 m. Semi-AP initial velocity - 950 m/s. AP initial velocity - 910 m/s. Sigma – 2.05.
Torpedo tubes - 2x4 533 mm. Maximum damage - 13900. Range - 13.5 km. Speed - 56 kt. Reload time - 95 s.  Launcher 180 degree turn time – 7.2 s. Torpedo detectability - 1.1 km.
AA defense:
8x1 65.0 mm, 16x2 37.0 mm, 12x1 90.0 mm.
AA defense mid-range: number of explosions in a salvo - 11, damage within an explosion - 980, continuous damage per second - 526, hit probability - 88 %, action zone 1.0-3.7 km;
AA defense long-range: number of explosions in a salvo - 6, damage within an explosion - 1260, continuous damage per second - 158, hit probability - 88 %, action zone 3.7-4.6 km;
Maximum speed - 36.7 kt. Turning circle radius - 730 m. Rudder shift time – 10.8 s. Surface detectability – 15.5 km. Air detectability – 10.2 km. Detectability after firing main guns in smoke  – 9.7 km.
Available consumables:
1 slot - Damage Control Party.
2 slot - Fuel Smokes (Duration time 40 s; Dispersion time 10 s; Reload time 240 (180) s; Charges 1 (2); Radius 510.0 m).
3 slot - Fighter / Spotting Aircraft.
4 slot - Repair Party.


Italian cruiser Milano, tier X

Hit points – 51800. Plating - 25 mm.
Main battery - 5x3 203 mm. Firing range - 17.1 km. Maximum semi-AP shell damage - 5200. Maximum AP shell damage - 4900. Reload time - 20 s. 180 degree turn time - 25.7 s. Maximum dispersion - 151 m. Semi-AP initial velocity - 950 m/s. AP initial velocity - 910 m/s. Sigma – 2.05.
Torpedo tubes - 2x3 533 mm. Maximum damage - 13900. Range - 13.5 km. Speed - 56 kt. Reload time - 71 s.  Launcher 180 degree turn time – 7.2 s. Torpedo detectability - 1.1 km.
AA defense:
8x2 65.0 mm, 10x4 37.0 mm, 12x2 90.0 mm.
AA defense mid-range: number of explosions in a salvo - 12, damage within an explosion - 1120, continuous damage per second - 665, hit probability - 90 %, action zone 1.0-3.7 km;
AA defense long-range: number of explosions in a salvo - 8, damage within an explosion - 1400, continuous damage per second - 228, hit probability - 90 %, action zone 3.7-4.6 km;
Maximum speed - 36.6 kt. Turning circle radius - 760 m. Rudder shift time – 11.6 s. Surface detectability – 15.7 km. Air detectability – 11.1 km. Detectability after firing main guns in smoke  – 9.9 km.
Available consumables:
1 slot - Damage Control Party.
2 slot - Fuel Smokes (Duration time 40 s; Dispersion time 10 s; Reload time 240 (180) s; Charges 1 (2); Radius 510.0 m).
3 slot - Fighter / Spotting Aircraft.
4 slot - Repair Party


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Italian premium cruiser Genova, tier V

Hit points – 30100. Plating - 13 mm.
Main battery - 4x2 203 mm. Firing range - 13.1 km. Maximum semi-AP shell damage - 4800. Maximum AP shell damage - 4700. Reload time - 20 s. 180 degree turn time - 25.7 s. Maximum dispersion - 123 m. Semi-AP initial velocity - 840 m/s. AP initial velocity - 840 m/s. Sigma – 2.00.
Torpedo tubes - 4x2 533 mm. Maximum damage - 9067. Range - 8.0 km. Speed - 51 kt. Reload time - 47 s.  Launcher 180 degree turn time – 7.2 s. Torpedo detectability - 1.0 km.
AA defense:
12x1 102.0 mm, 4x1 76.2 mm.
AA defense mid-range: number of explosions in a salvo - 1, damage within an explosion - 420, continuous damage per second - 35, hit probability - 79 %, action zone 1.0-3.0 km;
AA defense long-range: number of explosions in a salvo - 1, damage within an explosion - 490, continuous damage per second - 53, hit probability - 79 %, action zone 3.0-4.0 km;
Maximum speed - 34.5 kt. Turning circle radius - 660 m. Rudder shift time – 8.6 s. Surface detectability – 11.8 km. Air detectability – 11.1 km. Detectability after firing main guns in smoke  – 6.6 km.
Available consumables:
1 slot - Damage Control Party.
2 slot - Fighter / Spotting Aircraft.


All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change during the testing.
Italian tier X destroyer Paolo Emilio is at the initial stage of testing and added to the game to test the model of the ship. Therefore, her characteristics will be announced later.
Please note that the information in the Development Blog is preliminary.

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